![]() ![]() All of the particle effects use the Unity particle system and ShaderLab/HLSL, so it should be pretty seamless copying it into another project. Sure! The only VRChat-specific stuff in the package is in the menus & installer. Can I use this for other VR games? Or other Unity games?.putting an avatar base up on gumroad) or making public. But please don't include the package in avatars that you're selling multiple copies of (e.g. you're making an avatar as a commission or for a friend), that's fine. Technically, buying the Thicc Water package is a single-user, transferable license, so if you wanna buy one to put onto someone else's avatar (e.g. Can I put this onto avatars I make as commissions or plan to sell?.(I'll add a feature for this into the installer in the future) There's a "ThiccWaterTesting.unity" scene included to help with this. avatar world vrchat Description woo, broke 600 mark in favorites for the thicc/bbw collection of avatars, now featuring 90 avatars with over a dozen giant alts. Introduce worlds on VRChat Worlds on VRChat(Beta) Worlds. To use a different color, duplicate one of the material folders ("Clear (70)" or "White (69)"), and change the "Stencil Layer" in each of the new materials to a different value (anything between 2 and 255 should work fine), then put the new materials into your particle emitters. Here are some of the worlds you can visit within VRChat. if you make one of your liquids pink, everyone else using the same liquid in your world will have theirs turn pink, too. The "Processor" material controls the color/transparency of each different liquid, but the stencil layers that different liquids use are shared between users in the same world i.e. ![]() Make sure Scene Lights are enabled in the editor and that the "Depth Provider" object is active I can't see the particles in the Unity editor.An update's in the works to use projected textures which will splat onto anything in the line of fire. The particle systems use "Collision Quality: Medium", which only hits static colliders, and (as far as I know) VRChat creates a dynamic collider for your own avatar and no colliders for anyone else, so it has no way of knowing if it hit something. Can I add multiple emitters to my avatar? Can they be triggered separately?Īs of v1.3, you can! Emitters have been put into Emitter Groups that can be enabled independently, and each group can attach to multiple bones for firing off at the same time.ThiccWater liquid system for VRChat avatars ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |